#ifndef __RANKSCENE_H__
#define __RANKSCENE_H__

#include "SceneController.h"

using namespace cocos2d;
using namespace CocosDenshion;

class RankLayer;

class RankScene : public CCScene
{
public:
	RankLayer* rankLayer;

    virtual bool init();  
	void update(float dt);

    CREATE_FUNC(RankScene);
};

#endif // __RANKSCENE_H__
